Critical Role (2015)
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Matthew Mercer as Dungeon Master
Episodes 374
Dungeons & Dragons: Vox Style
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Arrival at Kraghammer
Vox Machina arrives at the cavernous underground city of Kraghammer intent on rescuing a missing halfling paladin. They sample the culture of the city and find themselves coming face-to-face with the horrors coming from beneath the city...
Read MoreInto the Greyspine Mines
Vox Machina makes a deal with Nostoc Greyspine to put an end to the darkness now rising up from the bowels of the earth. The party gears up and makes their way into Kraghammer's mine, beginning a miles-long trek down into the veins of Khaloor.
Read MoreStrange Bedfellows
After saving Grog, the party comes across a duergar war camp controlled by a mind flayer. After a failed initial attack, Vex'ahlia and Keyleth find a powerful and unlikely ally.
Read MoreAttack on the Duergar Warcamp
Vox Machina forms a tentative alliance with an illithid outcast, named Clarota, deep inside the caverns under Kraghammer. The heroes devise a plan and fly themselves down to the center of the enemy's war camp to chance a risky assassination attempt on a creature that could easily break their wills with a glance.
Read MoreThe Trick about Falling
Having successfully slain a dangerous illithid and its dwarven general, Vox Machina finds themselves surrounded by a small army of duergar. Barely escaping with their lives, they press forward, quickly realizing their path is growing more dangerous with every step into the darkness.
Read MoreBreaching the Emberhold
Vox Machina and Clarota continue to wind their way ever downward, eventually reaching the duergar fortress of Emberhold. With a little dash of gnomic derring-do, the group sneaks in through a secret entrance to begin searching for the captive Lady Kima of Vord.
Read MoreThe Throne Room
With an uneasy agreement struck between Lady Kima of Vord and Clarota, Vox Machina quietly begins a search of Emberhold. Lady Kima means to strike a blow against their unseen enemy by cutting off the head of K'Varn's military forces, but the ensuing battle may come at a price...
Read MoreGlass and Bone
Vox Machina, broken and battered, struggles to survive after a catastrophic battle with the duergar king and queen. Relying on Vex'ahlia's knowledge of the Underdark and her skill at tracking prey, the weary adventurers press on into the depths only to come across a perilous sea of bone and glass...
Read MoreYug'Voril Uncovered
Vox Machina battles the duergar queen, Ulara, before she can make a thrall of Grog. Keyleth and Lady Kima settle their differences, Vax'ildan encourages the druid that she is not alone, and the party makes their way to the illithid colony of Yug'Voril.
Read MoreK'Varn Revealed
After encountering a menagerie of trouble, Vox Machina looks into a cavern alcove and discovers the veil between planes that K'Varn stepped through to gain entrance to Yug'Voril. Making their way forward, Keyleth performs a Scrying ritual on the being himself, and discovers his true identity...
Read MoreThe Temple Showdown
Vox Machina and their allies commence their assault on K'Varn's temple. Who will survive this grueling battle?
Read MoreDungeons & Dragons Campaign Tips
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Escape from the Underdark
With K'Varn killed and the dread god Orcus's machinations put to an end, the party struggles with what to do next. Before a decision can be reached, several illithid glide into the chamber of the elder brain, and victory quickly yields to impending doom as Vox Machina struggles to escape the city alive...
Read MoreShopping and Shipping
After allowing themselves a single night's rest back in the city of Emon, the members of Vox Machina set out for their meeting with Sovereign Uriel Tal'Dorei II and the Tal'Dorei Council. Once the Council learns of the Horn of Orcus, a course of action is eventually decided upon, and the party then heads out into the city to gear up for the mission at hand.
Read MoreEnter Vasselheim
As Vox Machina completes the journey across the Ozmit Sea, Lady Kima of Vord arrives and prepares the group for the culture shock awaiting them in Othanzia's capital city of Vasselheim.
Read MoreCritical Role Panel: How to Score A Massive Hit
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Hubris
Parting ways with one of their members, Vox Machina is now adrift in a strange and unfamiliar city. After Grog dukes it out in a fighting pit, Vox Machina rushes to help against an attacking beast outside the city, which ends up setting a chain of events in motion.
Read MoreTrial of the Take (1)
With Vox Machina now split, Scanlan, Percy, Vex'ahlia, and Grog find themselves teaming up with an unlikely duo assigned by Huntmaster Vanessa Cyndrial of the Slayer's Take guild. The task at hand: ridding the wilds around Vasselheim of a troublesome white dragon past the frost-harried north of the Vesper Timberland...
Read MoreTrial of the Take (2)
Scanlan, Percy, Vex'ahlia, and Grog continue their quest with Lyra and Zahra to hunt Rimefang, an adult white dragon who was pursued by previous bands of veteran adventurers from the Slayer's Take who never returned! Is this a suicide mission or a true test of will?
Read MoreTrial of the Take (3)
Like their companions before them, Keyleth, Vax'ildan, and Tiberius begin their contract for the Slayer's Take along with a driven and mysterious young cleric named Kashaw and a hardened dwarf by the name of Thorbir. The group's mission—to track down and kill an elusive rakshasa that has been preying on wealthy travelers within the city—leads to the Velvet Cabaret, an exotic establishment in the Duskmeadow District...
Read MoreTrial of the Take (4)
Keyleth, Vax'ildan, and Tiberius, joined by Kashaw and Thorbir from the Slayer's Take, make their way down into the tunnels beneath the Velvet Cabaret, pursuing their mercurial prey. The path is far from easy, but after surmounting a handful of harrowing obstacles, Thorbir leads the hunting party into the hidden lair of the elusive rakshasa...
Read MoreAramente to Pyrah
With their trials behind them, the members of Vox Machina reunite within the walls of the Slayer's Take. Newly marked and happily reunited, the group decides to set out for Pyrah to find the Fire Ashari, escorting Keyleth on the next leg of her Aramenté.
Read MoreThe Rematch
As Vox Machina prepares for the return to Emon, Grog demands a rematch against Kern to regain his honor. After some final errands, the party returns home to Greyskull Keep and a fan outside their home, but there's no time to rest with bad news on the horizon...
Read MoreThe Feast
With the Briarwoods coming to Emon, Percy reveals the full tale of how they slaughtered his family and seized control of Whitestone. Vox Machina has just one week to prepare for a diplomatic feast between the Tal'Dorei Council and the sinister and mysterious Lord and Lady Briarwood...
Read MoreCrimson Diplomacy
Vax'ildan finds himself alone in the clutches of the villainous Briarwoods! While the party rushes in to save him, they are joined by a mysterious tiefling named Lillith Daturai, a powerful wizard on the run from bounty hunters. Can Vox Machina save both Vax and Lillith from their grim fates?
Read MoreConsequences and Cows
Reeling from the aftermath of their battle against the Briarwoods, Vox Machina is called before Sovereign Uriel Tal'Dorei II to answer for their recent destructive behavior. Seeking to bolster their reputation, the group agrees to hunt a mysterious giant bird terrorizing the countryside, with some rather interesting results...
Read MoreCritical Role: Critical Trolls for Extra Life!
Critical Rejects (affectionately titled "Critical Trolls" by our fans) featuring "Vox Moronica's" Salty Pete, Snugglelord, Ulfgar Fireforge, and a few of the Critical Role regulars.
Read MoreThe Path to Whitestone
Ghostly attackers infiltrate Greyskull Keep as Vox Machina prepares to journey northeast to Whitestone and confront the Briarwoods. Meanwhile, Keyleth begins to suspect that a mysterious power holds sway over Percy.
Read MoreThe Sun Tree
Vox Machina sneaks into the town of Whitestone with the intent of inspiring revolution, but they could not be less prepared for the horrors that await them inside...
Read MoreD&Diesel
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Stoke the Flames
The seeds of rebellion begin to take root in Whitestone! But as the members of Vox Machina make their move to bring the population to revolt, they learn that another de Rolo may still be alive...
Read MoreNovember 2015 Critmas
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Gunpowder Plot
Scanlan finds himself alone, caught in a Briarwood trap! Meanwhile, the party fuels the fire of rebellion, but will Whitestone pay too high a price? The revolution has begun, and nothing can stop it now!
Read MoreAgainst the Tide of Bone
Exhausted and facing an undead army, Vox Machina prepares to storm Whitestone Castle! Thankfully, they're about to get some help from divine intervention...
Read MoreRace to the Ziggurat
Descending deeper beneath the city of Whitestone, the weary members of Vox Machina are on a collision course with the Briarwoods and their insidious plot. What secrets lie far below and what dangers still await our heroes?
Read MoreDecember 2015 Critmas
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Denouement
In the wake of the fateful battle in the Ziggurat, Vox Machina comes face-to-face with the inner demons within Percy both literal and personal. As the Whitestone Rebellion comes to a head, can the party save Percy from the darkness within him? Or is he beyond saving?
Read MoreWinter's Crest in Whitestone
The Winter's Crest Festival comes to Whitestone for the first time in five years! Seeing this as a chance to relax after the revolution, Vox Machina partakes in the festivities and exchanges gifts with each other as they enjoy a well-deserved moment of peace.
Read MoreThe Story of Vox Machina
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A Musician's Nostalgia
Vox Machina returns to Emon to prove their innocence. Now on the hunt for the treacherous Riskel Daxio, they must once again face the Clasp, along with some shady characters from Scanlan's past.
Read MoreEchoes of the Past
Vox Machina takes some well-earned downtime! Scanlan continues his dance with the mysterious gnome girl, Kaylie, and the group agrees to venture back to a mysterious cavern they had abandoned years before...
Read MoreBuilding RPG Encounters! (Game Master Tips)
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Omens
Vox Machina returns to General Krieg's home, learning about J'mon Sa Ord, ruler of Ank'Harel on the desert continent of Marquet. The group discovers a mysterious skull, and Vax'ildan questions the priorities of the group. Meanwhile, the city of Emon experiences a substantial political shift.
Read MoreHow to Create Non-Player Characters for RPGs (Game Master Tips)
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Desperate Measures
Vox Machina must deal with the Chroma Conclave's attack on Emon and the possible slaughter of much of the city's leadership and notable citizenry.
Read MorePreparing for the Unexpected! (Game Master Tips)
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Building RPG Social Encounters! (Game Master Tips)
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Dangerous Dealings
Vox Machina, having rescued Gilmore and the surviving members of the Tal'Dorei royal family, must decide how to handle the Chroma Conclave's attacks across Exandria—and whether to make a devil's bargain with the Clasp.
Read MoreThe Rule of Cool! (Game Master Tips)
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Return to Vasselheim
Now in the relative safety of Vasselheim, Vox Machina begins planning their first move against the Chroma Conclave. Fortunately, some old friends turn up to offer their aid.
Read MoreCritical Role Panel: Wizard World Gaming Portland
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RPG Etiquette! (Game Master Tips)
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Critical Role Q&A and Battle Royale!
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Rewarding Your Players! (Game Master Tips)
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The Sunken Tomb
In hopes of defeating the Chroma Conclave, Vox Machina sets out to recover the Vestiges of the Divergence—ancient armor, weapons, and other items of immense power. They learn the location of one Vestige, the Deathwalker's Ward, interred with an ancient Champion of the Raven Queen... at the bottom of a lake.
Read MoreFrequently Asked Questions about RPGs! (Game Master Tips)
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Those Who Walk Away
An exhausted Vox Machina spends some time hashing out their pent-up frustrations and examining their spoils of victory. They then journey to Pyrah, home of the Fire Ashari, hoping to find survivors of Thordak's escape from the Elemental Plane of Fire.
Read MoreCritical Role Invades GameSpot
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Cindergrove Revisited
Special guest star Chris Hardwick plays Gern Blanston, a blue dragonborn wizard. With fire elementals emerging from the Elemental Plane of Fire, Vox Machina joins forces with the druids of Pyrah and Zephrah — and a strange scavenger — to seal the rift between planes.
Read MoreThe Family Business
Vox Machina returns to where much of the group's history began: Westruun. But all is not well! Not only has the Chroma Conclave decimated the area, but another strangely familiar threat has taken hold of the city, as well...
Read MoreInto the Frostweald
Vox Machina continues the quest to collect the Vestiges of the Divergence in order to defeat the Chroma Conclave. Along the way, they are rejoined by Pike Trickfoot and discover some other old friends in dire straits.
Read MoreCritical Sloth
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Critical Role x Kinda Funny: Dungeons & Dragons (1)
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Critical Role x Kinda Funny: Dungeons & Dragons (2)
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Critical Role x Kinda Funny: Dungeons & Dragons (3)
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Critical Role x Kinda Funny: Dungeons & Dragons (4)
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A Name is Earned
Vox Machina ventures deep beneath the Stormcrest Mountains to confront the mysterious androsphinx mate of Osysa — and hopefully learn more about the Vestiges of Divergence.
Read MoreTo the Poop! Goblins: A Critical Role Pathfinder One-Shot
A special episode of Critical Role sponsored by Paizo's Pathfinder and Syrinscape. With Ashly Burch, Phil LaMarr, Ivan Van Norman, Taliesin Jaffe, Marisha Ray, and Matthew Mercer.
Read MoreBest Laid Plans...
Vox Machina confronts the darkness of Craven Edge and plans to retake Westruun. Scanlan infiltrates the city to set up a distraction and stumbles upon some old friends.
Read MoreTest of Pride
Scanlan tries to plan a safe escape for his daughter Kaylie, while Grog makes his way to the center of Westruun for the final confrontation with his uncle Kevdak.
Read MoreThe Kill Box
Unable to defeat Kevdak in single combat, Grog calls upon Vox Machina in a desperate fight for their lives, the fate of Westruun, and control of the Herd of Storms.
Read MoreAt Dawn, We Plan!
Vox Machina must decide: leave Westruun to fight another day, or prepare to face the deadly black dragon Umbrasyl?
Read MoreIn the Belly of the Beast
With battle plans in place, Grog frees some Westruun citizens while Vox Machina busily prepares to engage Umbrasyl with the cunning of their tactics and the strength of the Herd of Storms. The hour arrives, Umbrasyl descends, and the battle begins...
Read MoreCritical Role Q&A and Battle Royale: Take II
In the first half of the episode, Matthew Mercer, Taliesin Jaffe, Ashley Johnson, Liam O'Brien, and Marisha Ray answer questions sent in by the audience. In the second half of the episode, Percy, Pike, Keyleth, and Vax'ildan fight one another in a battle to the death.
Read MoreUmbrasyl
In the midst of battle against Vox Machina and the Herd of Storms, the ancient black dragon Umbrasyl retreats to Gatshadow Mountain after sustaining heavy damage. With Scanlan Shorthalt and Vax'ildan trapped inside the dragon and Grog Strongjaw hanging from a chain attached to an axe embedded in Umbrasyl's scaled flesh, the party must somehow survive and choose whether to follow the dragon into its lair or wait for another opportunity to slay it later.
Read MoreHope
As the citizens of Westruun learn of Umbrasyl's demise, they must decide whether to flee possible retaliation from the Chroma Conclave or reclaim their city. With the burden of so many lives and so much destruction, the members of Vox Machina struggle with their own responsibilities and destinies. Perhaps a humble paladin can restore the hope of frightened citizens and powerful heroes alike...
Read MoreCritical Role and GameSpot at E3 2016
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Duskmeadow
With Umbrasyl defeated, the Herd of Storms beginning a new chapter as part of the Rivermaw Tribe, and the city of Westruun restored to its people, Vox Machina journeys to Vasselheim as Vax'ildan confronts the heavy price of a bargain for his sister's life. After a short stay in Vasselheim, the party travels to Whitestone to meet old friends... and an old enemy?
Read MoreA Cycle of Vengeance
Beset by an old foe disguised as a beloved ally, Vax'ildan fights for his life while the other members of Vox Machina fend off some assassin hirelings standing between them and their friend.
Read MoreDeadlands One-Shot for MDA Charity!
A Deadlands RPG one-shot between. It was part of Geek & Sundry's 24-hour fundraising livestream for the Muscular Dystrophy Association.
Read MoreCritical Role EXTRA – Liam's Quest!
As the guest Dungeon Master for this campaign, Liam O'Brien leads the players—who are playing themselves—through a mundane voice acting session when extraordinary events leave them struggling to survive in a Lovecraftian horror adventure based on popular movies and video games.
Read MoreThe Feywild
In search of one of the Vestiges of Divergence, Vox Machina enters the Feywild—a magical but dangerous twilight reflection of the Material Plane. After finding a nymph from their past and a mischievous satyr, the party finds its way to a familiar place: the home of Vax'ildan and Vex'ahlia's father, the elven city of Syngorn.
Read MoreHeredity and Hats
Forced by circumstance to enter the elven city of Syngorn in the Feywild, Vox Machina reluctantly seeks audience with Vax'ildan and Vex'ahlia's estranged father, Syldor Vessar, and his new family. After a tense reunion, the party acquires diplomatic papers to pursue their agenda in the city—and complete some unscrupulous tasks for their satyr guide, Garmelie.
Read MoreCritical Role's 'The Dating Game' Panel – SDCC 2016
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Critical Role Answers Your Questions at SDCC!
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Denizens of the Moonbrush
The satyr guide, Garmelie, leads Vox Machina toward the cancerous tree that houses Fenthras, Wrath of the Fey Warden, one of the Vestiges of Divergence. The journey through the Feywild presents several challenges, but the biggest and scariest threats aren't always the most dangerous in this strange realm...
Read MoreUninviting Waters
Still travelling through the Feywild, Vox Machina and Garmelie finally arrive at the Gilded Run, a series of rivers that separate them from the Shademurk Bog. Nature itself bars passage, and even if they contend with the magical rivers, who knows what lurks below?
Read MoreThe Echo Tree
The members of Vox Machina prepare for their final approach to the cancerous tree, including a discussion between Keyleth and, seemingly, the bog itself. The tree opens to them, and Vex'ahlia is offered a disturbing choice...
Read MoreThe Frigid Doom
Back in Whitestone to debate their next move, Vox Machina discovers their return from the Feywild may not have been as clean-cut as it seemed. Their attention turns to Draconia where the destruction wrought by the Conclave again leaves the party to search for allies amongst the scattered survivors while coming face to face with the cost to defeat them.
Read MoreThe Streets of Ank'Harel
Vox Machina travels to Marquet in search of Cabal's Ruin, the next Vestige on their list. They explore the city of Ank'Harel, get involved in some questionable activities, and eventually find themselves standing before the mysterious ruler of the city...
Read MoreCritical Role Extra - The Return of Liam!
In this one-shot Dungeons & Dragons adventure created by Dungeon Master Liam O'Brien, several members of the Clasp set off on a heist in Emon's recent past.
Read MoreA Traveler's Gamble
After proving their strength to J'mon Sa Ord, Vox Machina heads to a casino to have some fun and make some deals. The next day, they go in search of Mistress Asharru—the owner of Cabal's Ruin—and discover a shocking scene, as well as evidence that an old foe is on the move.
Read MoreThe Chase to Glintshore
Anna Ripley has stolen one of the Vestiges of the Divergence and is on her way to an island of glass in search of another. With the help of Captain Damon and his skyship, Vox Machina races across the sea to stop her once and for all.
Read MoreCloak and Dagger
Hot on the heels of Dr. Anna Ripley, Vox Machina finds themselves on the beach of the isle of glass. The party prepares as their confrontation with Ripley draws near. Old demons and new discoveries will surface on the Isle of Glintshore.
Read MorePassed Through Fire
Vox Machina is left shaken in the aftermath of their battle with Anna Ripley. They hurry back to Whitestone to save one of their own and end up being offered an alliance from the most unlikely source...
Read MoreVorugal
Vox Machina enacts their riskiest plan yet: summon a goristro from the Abyss to fight Vorugal and hope for the two giant creatures to kill each other. If they succeed, another member of the Chroma Conclave will fall and another Vestige will be retrieved. But if any step in their plan fails, it could have dire consequences, especially with another dragon waiting in the wings...
Read MoreSetting up your Gamemaster's Screen! (Game Master Tips)
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The Elephant in the Room
Fresh off of slaying Yenk and Vorugal the Frigid Doom, the weary members of Vox Machina take time to catch their breaths and set about gathering what spoils they could find from both the corpse of the wyrm and his treasure trove before resting and returning to Whitestone for their next course of action...
Read MoreImprov and the Unexpected (Game Master Tips)
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The Coming Storm
With three of the five members of the Chroma Conclave dead, Vox Machina has a meeting with their friends in Whitestone to begin planning for the upcoming battle with Thordak. Percy decides it's time for one of their allies to stop keeping secrets from the rest.
Read MoreGetting Players To Roleplay (Game Master Tips)
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Path of Brass
Vox Machina heads to Fort Daxio to begin preparation for the upcoming fight with Thordak. With time running out until the climactic battle, the party decides to travel to the Elemental Plane of Fire in search of the final Vestige, but find themselves in over their heads...
Read MoreHow to Customize Creatures (Game Master Tips)
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Where the Cards Fall
Guided by their bizarre new acquaintance, Vox Machina meets with the fire giant who is in possession of the Plate of the Dawnmartyr. Although their goal is literally in sight, retrieving the final Vestige might be one of their most perilous challenges yet.
Read MoreCreating Magical Items (Game Master Tips)
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Brawl in the Arches
Vox Machina finds themselves face to face with Ghurrix the pit fiend, leading to an all-out battle in the middle of the City of Brass.
Read MoreFixing GM Mistakes! (Game Master Tips)
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Player Character Deaths (Game Master Tips)
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Clash at Daxio
Vox Machina returns from the Elemental Plane of Fire, only to discover Fort Daxio under siege. With no word from Allura, they rush into battle to save as many of their allies as they can.
Read MoreHow to Run an EVIL RPG Campaign! (Game Master Tips)
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The Siege of Emon
Having gathered their allies, Vox Machina heads for the center of Emon to begin the final battle against Thordak the Cinder King.
Read MoreWhat Lies Beneath the Surface
After reuniting with an old friend, Vox Machina loots Thordak's treasure hoard before returning to Whitestone to decide what to do about Raishan.
Read MoreDeadly Echoes
Vox Machina and their allies travel to the island that Raishan fled to, but to reach her they must find their way past numerous obstacles and undead threats.
Read MoreThe Deceiver's Stand
Raishan and Vox Machina have their final confrontation.
Read MoreLoose Ends
In a rare moment of peace, Vox Machina checks on Emon, fulfills a promise, and meets up with an old acquaintance.
Read MoreA Bard's Lament
Grog has a one-on-one rematch with Earthbreaker Groon. Vox Machina says farewell to a dear friend, but they meet someone new the very next day.
Read MoreDaring Days
Vox Machina takes some time to bond with their new companion before setting sail for their next adventure.
Read MoreCreating Homebrew Content in RPGS! (Game Master Tips)
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Onward to Vesrah
Vox Machina sets sail across the Ozmit Sea to the home of the Water Ashari, dealing with scurvy trouble along the way, where upon arrival Keyleth will endeavor to complete her Aramenté... and discover a horrible truth.
Read MoreWrite One-Shot RPG Campaigns! (Game Master Tips)
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Tangled Depths
Vox Machina journeys into the Elemental Plane of Water for the final trial of Keyleth's Aramenté.
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Curious Tides
Having procured the lodestones, Vox Machina returns to Vesrah with Vax'ildan's life on the line as they hurry to save their fallen companion. Bargains and promises are made, cards are drawn, and new power is unlocked as Keyleth's Aramenté trials come to an end.
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Voice of the Tempest
Vox Machina searches for a means to seal away Opash's book and travels to Zephrah where Keyleth goes to embrace her destiny...
Read MoreVox Machina Go to Hell
Vox Machina descend into the Nine Hells and enter the City of Dis to find and destroy Hotis once and for all.
Read MoreDeals in the Dark
After Keyleth scares off her would-be attackers, Vox Machina continues their trek through the City of Dis, and Percy makes a deal with the devil Ipkesh to assassinate Utugash. Their mission takes them to the pit fiend's abode, where they also encounter and rescue a new ally in Tova. Will they fulfill the deal, or will Percy's soul be forfeit?
Read MoreBats Out of Hell
Vox Machina commences their assassination of Utugash with the aid of Tova and get brought to the prison of Mentiri. But will their deal be honored? And will Vox Machina finish off Hotis and escape the Nine Hells? Or will they be lost forever?
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Jugs and Rods
Vox Machina, having barely survived their escape from the Nine Hells, returns to Whitestone for some much-needed rest and respite as Vex'ahlia partakes in the Grey Hunt to truly earn her noble title and place in the city.
Read MoreCritical Role Extra - Liam's Quest: Full Circle
In this sequel to "Critical Role EXTRA – Liam's Quest!", Laura, Taliesin, Sam, Travis, Ashley, Marisha, and Matt find themselves lost in time after the battle against Conan O'Brien. As they continue to loop through apocalyptic versions of Los Angeles they must ask themselves what they're willing to sacrifice in order to return everything to normal.
Read MoreOne Year Later
After a year spent enjoying some downtime and accomplishing some personal goals, Vox Machina reunites for a beach vacation and an unexpected family reunion for a certain someone...
Read MoreFireside Q&A with Matthew Mercer
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Family Matters
Vox Machina mobilizes to assist the Trickfoots in purging Pike of the blood curse. However, some things are not as they seem...
Read MoreTaryon, My Wayward Son
Having dealt with the Trickfoot clan, Keyleth goes off the deep end and Taryon finds himself on a collision course with a dark secret within his own family. What will he and Vox Machina discover at Deastok?
Read MoreThe Mines of the Many
Vox Machina inquires with The Myriad in order to alleviate the Darringtons of their debt. But is the light at the end of the tunnel a sign of hope... or imminent death?
Read MoreLevel 17 Battle Royale!
Grog, Keyleth, Percy, Vex'ahlia, and Taryon Darrington fight one another in a battle to the death.
Read MoreBeyond Critical Role at MomoCon 2017
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Talks Machina with Critical Role at MomoCon 2017
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Masquerade
As Vox Machina returns to Deastok to clear the Darrington family of their debt, Taryon has a talk with his family about the future. The party then returns to Whitestone where two strange individuals make themselves known, one of them possibly being more than he seems.
Read MoreUnfinished Business
Vox Machina, along with Lionel Gayheart and Scanlan Shorthalt, travel into the mountain range of Marquet to investigate the existence of another Ziggurat. As Scanlan tries to make amends for his actions, what lies beneath will lead to a shocking reveal that will set the stage for something greater...
Read MoreThar Amphala
Vox Machina journey through the Ziggurat into the Shadowfell, hot on the trail of Delilah Briarwood.
Read MoreVisit The Slayer's Cake In Downtown Whitestone
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Race to the Tower
All hell breaks loose as Vox Machina race to stop the return of Vecna!
Read MoreThe Fate-Touched
Vox Machina regroup after their devastating defeat at the hands of Vecna, all while Vax’s soul is tested by the Matron of Ravens.
Read MoreThe Fear of Isolation
Vox Machina travel to the pools of Wittebak, where they meet a lonely stranger residing in a strange old house.
Read MoreTalks Machina with Critical Role at SDCC 2017
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The Endless Atheneum
Vox Machina race against time to earn the blessing of the Goddess of Knowledge while Vecna continues to gain power.
Read MoreThe Core Anvil
Upon finding the Core Anvil and the forge guardian that protects it, Vox Machina attempt to create the divine trammels that will aid in their fight against Vecna.
Read MoreThe Ominous March
Live from Gencon: Vox Machina returns to Vasselheim to prepare for the coming of Vecna
Read MoreThe Climb Within
Vox Machina find treasures, horrors, and mysteries as they make their way through the body of an undead primordial.
Read MoreBar Room Blitz - A Sam Riegel One-Shot
In a bustling tavern nestled on the outskirts of the winter worn village of Jorenn, an unlikely collection of misfits find themselves swept up in a bar room brawl for the ages.
Read MoreShadows of Thomara
Vox Machina make their way through the cursed caverns of the undead dwarven city of Thomara, hoping their presence won't be discovered.
Read MoreDark Dealings
Vox Machina search for a powerful artifact that could help swing the tide in their favor. Nothing could possibly go wrong…
Read MoreThe Final Ascent
Vox Machina, having made their final preparations, make their way to the top of the tower of Entropis. With special guest Joe Manganiello!
Read MoreCritical Role One-Shot: Shadow of War (1)
This episode is the first part of a one-shot taking place in the world of the Middle-Earth: Shadow of War video game.
Read MoreVecna, the Ascended
Vox Machina's climactic battle with Vecna begins.
Read MoreCritical Role One-Shot: Shadow of War (2)
This episode is the second part of a one-shot taking place in the world of the Middle-Earth: Shadow of War video game.
Read MoreThe Chapter Closes
On the final episode of our campaign, victory is celebrated, and all debts are paid.
Read MoreCritical Role One-Shot: Thursday By Night (1)
Taliesin DMs for the first time, leading Laura, Liam, Matt, Marisha, Travis, and Sam on a Vampire: The Masquerade game set in the Geek & Sundry offices.
Read MoreCritical Role One-Shot: Thursday By Night (2)
Taliesin concludes his Vampire: The Masquerade campaign with the surviving characters as they find their way through the outside world.
Read MoreGrog's One-Shot
Travis DMs for the first time, portraying Grog playing a game of "Bunions and Flagons" with Percy de Rolo, Scanlan Shorthalt, Vax'ildan, and Vex'ahlia.
Read MoreTrinket's Honey Heist
Marisha DMs for the first time, playing Honey Heist with Matt, Taliesin, Sam, Liam, and Brian.
Read MoreCritical Role One-Shot: Once Upon a Fairytale Cruise
Sam DMs for the second time, leading Amy Vorpahl, H. Michael Croner, Molly Ostertag, ND Stevenson, Stefanie Woodburn, and Yuri Lowenthal on a fairytale singles' cruise.
Read MoreCritical Role Panel: Pax Unplugged 2017
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Critical Role One-Shot: Kobolds, Catacombs and Dragons (Oh My!)
Matt returns to the DM chair, leading Laura, Liam, Taliesin, Travis, and special guest Jennifer Hale on a Hearthstone themed dungeon crawl.
Read MoreEpic Level Battle Royale One-Shot
Grog, Keyleth, Percy, Scanlan, and Vax fight to the death.
Read MoreTalks Machina - Campaign Wrap-up
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CR: The Perfume from Critical Role
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Talks Machina - Fireside Chat
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Curious Beginnings
In Wildemount, seven adventurers coalesce in a tavern before finding themselves drawn to a mysterious circus.
Read MoreA Show of Scrutiny
The newly formed party delves into their own investigation of the events at the carnival, while still wondering if they can trust the company they've found themselves in.
Read MoreThe Midnight Chase
The party searches for the devil toad in an attempt to clear their name, finding themselves on a haunted island in the middle of the Ustaloch.
Read MoreDisparate Pieces
The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.
Read MoreThe Open Road
The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.
Read MoreThe Howling Mines
The group questions the crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.
Read MoreThe Gates of Zadash
The group decides upon a name and leaves Alfield, heading back on the open road to Zadash... though not without having to deal with the dangers of the road.
Read MoreSteam and Conversation
The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.
Read MoreWaste and Webs
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard...
Read MoreZemnian Nights
The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government...
Read MoreTalks Machina - Live from WonderCon 2018
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Midnight Espionage
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital...
Read MoreLost & Found
The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.
Read MoreCritical Role Full Panel - C2E2 2018
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Critical Role Answers Your Questions - C2E2 2018
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Fleeting Memories
The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.
Read MoreWhere The River Goes
Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.
Read MoreA Favor in Kind
The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.
Read MoreHarvest Close
The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.
Read MoreWhispers of War
The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.
Read MoreThe Gentleman's Path
The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.
Read MoreLabenda Awaits
As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.
Read MoreStalker in the Swamp
A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house.
Read MoreD&D Beyond Official Theme
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Lost Treasures
The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...
Read MoreHave Bird, Will Travel
After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
Read MoreThe Hour of Honor
Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.
Read MoreDivergent Paths
The Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.
Read MoreFound & Lost
The Mighty Nein wake up to missing members, meet a stranger who could possibly help them, and find that some plans... have a high cost
Read MoreConverging Fury
Still reeling from the cost of their first fight against the Iron Shepherds, the Mighty Nein gain another ally and enter Shadycreek Run, where they begin to plot their revenge against their formidable foe...
Read MoreTalks Machina Live from San Diego Comic Con 2018
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Within the Nest
The Mighty Nein set out to find some help to take down the Iron Shepherds, and enter the Sour Nest to engage with their enemies...
Read MoreThe Stalking Nightmare
Live from GenCon in Indianapolis! The Mighty Nein descend deeper into the Sour Nest to rescue their friends, and find help in an unexpected corner…
Read MoreFireside Chat & NPC Build with Matthew Mercer
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The Journey Home
Reunited at last, the Mighty Nein journey back to Zadash, hoping to find closure with those they've lost and the contracts they've made...
Read MoreHoney Heist 2: Electric Beargaloo
In a sequel to "Trinket's Honey Heist" (Sx27), Marisha returns to lead Matthew Mercer, Liam O’Brien, Taliesin Jaffe, Sam Riegel, and Brian W. Foster through another game of Honey Heist.
Read MoreCommerce & Chaos
The Mighty Nein take two weeks of downtime in Zadash, shopping and researching, before embarking on their next adventure...
Read MoreBeyond the Boundaries
The Mighty Nein return to several old stomping grounds as they journey south to Nicodranas and the Menagerie Coast...
Read MoreLiam's One-Shot: The Song of the Lorelei
Join Dungeon Master Liam O'Brien as he takes his guests through a werewolf adventure in Wildemount! The Lorelei siblings return home to discover their castle ransacked, their staff murdered, and their father missing...
Read MoreThe Ruby and the Sapphire
Beach episode! The Mighty Nein explore Nicodranas and Jester reunites with her mother, the famed Ruby of the Sea...
Read MoreEncroaching Waters
The Mighty Nein investigate the watery underbelly of Nicodranas, and find more danger than they bargained for...
Read MoreDockside Diplomacy
The Mighty Nein find success in their task for the Ruby, but chaos ensues as they continue their search for Marius LePual...
Read MoreCrash Pandas: Too Trashed, Too Curious
Sam Riegel's raucous raccoon speedsters are hitting the road with our special Crash Pandas one-shot!
Read MoreO Captain, Who's Captain?
The Mighty Nein hire a crew and set out on a naval adventure, but danger lurks on the open seas...
Read MoreDangerous Liaisons
Live from New York! The Mighty Nein are taken aboard the Squalleater, and Fjord learns more about his mysterious patron...
Read MoreWelcome to the Jungle
Delving into the jungle island of Urukayxl, the Mighty Nein must utilize new tactics in order to contend with the dangerous denizens of the jungle...
Read MoreTemple of the False Serpent
The Mighty Nein discover what creatures lie in wait in the inner depths of the temple...
Read MoreCritical Role and the Club of Misfits
Five students at the magical school of Shmogwarts escape detention and learn that they're more than their 80s-themed archetypes!
Read MoreCritical Role Q&A - MCM London
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Dubious Pursuits
The Mighty Nein undergo a dangerous watery escape from the temple, and go to great lengths to maintain their alliance with Captain Avantika...
Read MoreSunday Critical Role Interview @ MCM London 2018
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A Pirate's Life for Me
The Mighty Nein head for the lawless island of Darktow, engaging in an act of piracy along the way...
Read MoreA Hole In the Plan
The Mighty Nein explore the pirate island of Darktow, and attempt to undermine Avantika...
Read MoreHoney Heist 3: Tova's Honeys
Tova's back. And she's rounded up five un-bear-ably funny ladies for the ultimate caper.
Read MoreFireside Chat with Sam Riegel
A kimono-clad Sam Riegel sits down with a glass of wine to answer questions from a titillated home audience, thanks to YOUR support of our recent Pablove Foundation campaign with our buddy Blair Herter!
Read MoreIn Hot Water
The Mighty Nein face a showdown with Avantika and her crew in Darktow, and the possible wrath of the Plank King for breaking pirate law...
Read MoreMighty Nein Intro
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The Diver's Grave
The Mighty Nein investigate Fjord’s shipwreck, and their underwater adventure takes a spooky turn as they head deeper into the Diver’s Grave...
Read MoreThe Stowaway
The Mighty Nein find a stowaway on the Squalleater, who carries a mysterious item that holds dangerous consequences for the curious...
Read MoreA Storm of Memories
The Mighty Nein dock in Bisaft before setting sail through a dangerous storm to find the next temple of Uk’otoa…
Read MoreThe Night Before Critmas
It's Christmas Eve at Santa's workshop, in the final hours of toy production. The North Pole has been hit by a violent strain of flu. Only a small crew of seven remaining healthy elves has been put together at the last minute to finish making the toys.
Read MoreThe Second Seal
The Mighty Nein dive back underwater to find the second temple of Uk’otoa in search of Fjord’s reward…
Read MoreHomeward Bound
The Mighty Nein dock in Nicodranas and reenter the Empire, finding secrets waiting for them in Felderwin...
Read MoreA Game of Names
Reeling from their discovery, the Mighty Nein come clean with each other about aspects of their past...
Read MoreThe Endless Burrows
The Mighty Nein follow the tunnels of the Kryn's burrowing worms, but find much more than caverns and rocks await them down in the underground...
Read MoreFeral Business
The Mighty Nein enter Asarius, the City of Beasts, and encounter dangerous denizens within and below its streets.
Read MoreThe Search For Grog
After pulling a card from the Deck of Many Things, Grog's soul was stolen and trapped in the Plane of Pandemonium. This is the story of Vox Machina attempting to find and rescue their big buddy, Grog.
Read MoreThe Search for Grog
After pulling a card from the Deck of Many Things, Grog's soul was stolen and trapped in the Plane of Pandemonium. This is the story of Vox Machina attempting to find and rescue their big buddy, Grog...
Read MoreWell Beneath
The Mighty Nein reunite with an old ally, and investigate the growing mystery of the fiendish rifts in Asarius...
Read MoreIn Love and War
The Mighty Nein face the ramifications of Caleb’s decision, and Nott is faced with a tense reunion.
Read MoreWood and Steel
The Mighty Nein explore Rosohna, the City of Perpetual Night, before embarking on a dangerous mission for Professor Waccoh...
Read MorePerspective
The Mighty Nein engage with the stone giants in the Icozrin Steelworks, then discover a more sinister danger deep in the Vermaloc...
Read MoreA Turtle By Any Other Name
The Mighty Nein face a fiendish showdown in the Braan, and uncover more clues about the rifts throughout Xhorhas...
Read MoreAgreements
The Mighty Nein conclude their business with the giants and head back to Rosohna, as Fjord deals with an unexpected development in his relationship with his patron...
Read MoreDomestic Respite
The Mighty Nein explore their new keep while anticipating the meeting at the Overcrow Apothecary...
Read MoreIntervention
The Mighty Nein tell the Bright Queen about a potential attack on Xhorhas, and attempt to infiltrate a meeting at the Overcrow Apothecary...
Read MoreStephen Colbert's D&D Adventure with Matthew Mercer
Dungeon Master Matthew Mercer runs a special one-on-one D&D adventure for Stephen Colbert, shaped by Red Nose Day donations! Join Matt as he leads Stephen through a special adventure in the Menagerie Coast in Wildemount.
Read MoreA Dangerous Chase
Giving chase to their wily target, the Mighty Nein travel north into the Barbed Fields, a dangerous and terrifying wasteland...
Read MoreChases and Trees
The Mighty Nein continue their trudge through the Barbed Fields, and find beauty and shelter in an unlikely corner...
Read MoreTails of Equestria One-Shot
GM Mark Hulmes guides his players through a ridiculously wholesome My Little Pony: Tails of Equestria adventure!
Read MoreBeneath Bazzoxan
The Mighty Nein tussle with a roc and make their way to Bazzoxan, a village holding the line against historical terrors...
Read MoreBeyond the Eyes of Angels
The Mighty Nein delve further under the mountains near Bazzoxan, where dangerous traps and ghostly horrors lie in wait...
Read MoreReflections
Continuing their crawl through the tomb, the Mighty Nein must tackle a bridge of terrors and come face-to-face with familiar foes...
Read MoreThe Search For Bob
Vox Machina returns in this special one-shot, canonically taking place immediately following Campaign 1 and the events of "The Search For Grog".
Read MoreThe Search for Bob
Vox Machina returns in this special one-shot, canonically taking place immediately following Campaign 1 and the events of "The Search For Grog"
Read MoreThe King's Cage
The Mighty Nein pass through an ominous doorway to uncover the secrets of an evil locked away for centuries...
Read MoreFamily Gathering
The Mighty Nein spend a day in Nicodranas, reuniting families and causing several members to question their next steps..
Read MoreClay and Dust
Distant family waits at the Kravaraad Volcano in the Greying Wildlands, and a difficult decision changes everything for one of the Mighty Nein...
Read MoreCall of Cthulhu: Shadow of the Crystal Palace
Investigators Alexandra Elise O'Neil, Hanako Hayashi, Septimus Goodfellow, Ida Codswell, Dr. Mason Pocket, and Captain Bentley Badger attempt to survive this harrowing scenario that is set in a decadent 1890s London.
Read MoreManifold Morals
Joined by a new, lawful ally, the Mighty Nein delve deeper into the disks of Uthodurn in their search for mythril and the whereabouts of a white dragon...
Read MoreRime and Reason
The Mighty Nein find themselves transported to snowy Mythburrow in pursuit of a white dragon, and must use all their wisdom to escape with their prize and their lives intact...
Read MoreDalen's Closet
After Vox Machina's journey to the Plane of Pandemonium, they reassemble to celebrate the wedding of Percival and Vex'ahlia in the beautiful coastal resort of Dalen's Closet, filled with warm reunions and a few new faces.
Read MoreDalen's Closet
Vox Machina return to the beaches of Dalen's Closet for the official wedding of Vex'ahlia and Percival, but no wedding ever goes off without a hitch...
Read MoreA Tangled Web
The Mighty Nein must determine their next step as they learn more about the powerful figures from Caleb's past...
Read MoreBetween the Lines
The Mighty Nein return to Zadash, where lore and knowledge await those that know where to look...
Read MoreThrough the Trees
The Mighty Nein follow the trail of the cult of the Angel of Irons in hope of beating them to their prize in the Lotusden...
Read MoreFeast of Legends
A very funny one shot DM'ed by Sam Riegel using Wendys sponsored promotional rules and campaign guide Feast of Legends.
Read MoreTravis Willingham's Spooktacular
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The Folding Halls
The Mighty Nein recover from their encounter with Obann and head to Nicodranas to seek Yussa's guidance, but find more than just a meeting awaits them...
Read MoreFrom Door to Door
Continuing their search for Yussa and hoping to find a possible boon in their struggle against Obann, the Mighty Nein wander the Heirloom Sphere into rooms of ever-growing danger...
Read MoreUnDeadwood: Stay Close, Reverend (1)
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The Beat of the Permaheart
The Mighty Nein continue their plunge into the Heirloom Sphere, seeking out a dangerous item whose destruction could change the tide in their fight against the Angel of Irons...
Read MoreUnDeadwood: God Don't Play Cards (2)
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Dark Bargains
Now trapped within the astral dreadnought, the Mighty Nein must decide whether or not to trust the entity that they discover waiting inside...
Read MoreUnDeadwood: I Got My Wish (3)
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Titles and Tattoos
Having survived the dangers of the Folding Halls, the Mighty Nein must now grapple with the gravity of Obann’s plot and decide who in the Empire they can possibly trust...
Read MoreThe Threads Converge
The Mighty Nein find danger in an unexpected place when they're forced to contend with an assassin, and inch closer to uncovering truths about both the Angel of Irons and themselves...
Read MoreUnDeadwood: Goodnight, Miss Miriam (4)
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The Cathedral
The Mighty Nein race to the cathedral of the Dawnfather in a desperate effort to stop Obann's sinister plot...
Read MoreThe Adventures of the Darrington Brigade
Join Taryon Darrington as he leads the Darrington Brigade, a group of unlikely miscreants, through a dangerous journey in search of glory.
Read MoreThe Adventures of the Darrington Brigade
Taryon Darrington leads a troupe of unlikely miscreants through a dangerous journey in search of glory.
Read MorePunishment and Politics
Running on fumes, the Mighty Nein face down the new form of their old threat, but it is diplomacy that proves to be an even greater challenge...
Read MoreUnwanted Reunions
The Mighty Nein must deal with the political ramifications of their choices as they wade further into the depths of the war between the Empire and Xhorhas...
Read MoreEnd of 2019 Fireside Chat
The cast of Critical Role sits down to answer questions and play some games in a fireside chat to close out 2019.
Read MoreLingering Wounds
The Mighty Nein take a couple days of downtime in Rexxentrum to research, train, and reconnect with faces from the past...
Read MoreBathhouses and Bastions
The Mighty Nein continue their research and relaxation in Rexxentrum before returning to Xhorhas in hopes of convincing the Bright Queen to parley...
Read MoreStone to Clay
The Mighty Nein spend some time at home connecting with an ally, while the answer to a once-distant goal comes rapidly into view...
Read MoreHome is Where the Heart Is
The Mighty Nein chase a lead on Nott's curse, but that lead brings Beau face to face with a past she would rather leave behind.
Read MoreMisery Loves Company
The Mighty Nein find themselves on the hunt for the entity responsible for Nott's predicament, but neither the journey nor the quarry are quite what they expected...
Read MoreWith Great Power...
The Mighty Nein take stock after their tangle with a dealmaker but their arrival at a new destination holds unexpected answers...
Read MoreBlessing in Disguise
Now in the jungles of the White Dawn Lagoon, the Mighty Nein find themselves challenged not just by Caduceus's journey of faith, but by Jester's as well...
Read MoreCinderbrush: A Monsterhearts Story
Welcome to the special Valentine's Day Monsterhearts one-shot! Four teenagers take on the horrors of high school - hormones, social cliques, teen angst... Oh, and they're also monsters.
Read MoreFamily Shatters
The Mighty Nein, having arrived at the oasis menagerie, must now protect both themselves and the fragile garden denizens from the danger barreling toward them...
Read MoreThe Fancy and the Fooled
Live from Chicago! The Mighty Nein return to Nicodranas, where happy reunions and fantastic makeovers are shadowed by revelations about someone close to the party...
Read MoreDark Waters
The Mighty Nein reset after their intense interactions at the party to prepare for their voyage to the peace talks, but nothing can prepare them for the danger that awaits on the high seas...
Read MoreHigh Seas, High Stakes
Slowly recovering from the midnight attack, the Mighty Nein continue their course for the long-awaited peace talks between warring nations...
Read MoreDOOM Eternal One-Shot
Game Master Matthew Mercer leads a horde of demons on an adventure based on the DOOM Eternal FPS.
Read MoreExplorer's Guide to Wildemount Q&A and Fireside Chat with Matthew Mercer
Matthew Mercer answers questions about Explorer's Guide to Wildemount, our new campaign guide with Dungeons & Dragons, in this... special... fireside chat produced and hosted from home by Marisha Ray.
Read MoreMighty Vibes Vol 1: Lo-fi Beats to Doodle To
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We don't have an overview translated in English. Help us expand our database by adding one.
Hunted at Sea
The Mighty Nein are back! Faced with a pursuing dragon turtle, the Mighty Nein must rely on luck and cunning in order to battle their enormous, determined foe...
Read MoreMysteries, Memories, and Music
The Mighty Nein explore the island village of Vo, uncovering strange mysteries about the island itself and its unusual inhabitants...
Read MoreMighty Vibes Vol 3: Chill Tunes to Drink Tea/Meditate To
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Ghosts, Dinosaurs, and Stuff
The Mighty Nein must traverse a dangerous path while seeking an audience with the mysterious being that claims dominion over the island of Rumblecusp…
Read MoreMaritime Mysteries
Wrestling with the dangers of spending too much time on Rumblecusp, the Mighty Nein travel to the Heaven Falls, seeking a weak point in the island that could be used against Vokodo...
Read MoreThe Ruined Sliver
Seeking answers, the Mighty Nein continue to delve into forbidden areas of Rumblecusp in order to learn more about their powerful foe...
Read MoreRumble at Rumblecusp
Armed with knowledge and an amorphous plan, the Mighty Nein prepare to confront Rumblecusp's dangerous overlord...
Read MoreA Fog Lifted
The Mighty Nein must now face the ramifications of their fight with Vokodo, both within the dangerous cavern itself and amongst the villagers of Vo...
Read MoreDevoutness and Dicks
With less than a week until Traveler Con, the Mighty Nein put on their party planning hats to prep Rumblecusp for the unruly event.
Read MoreTraveler Con
With their preparations finished and the day upon them, it's time for the Mighty Nein's greatest challenge yet... the celebration of Traveler Con!
Read MoreFrigid Propositions
The Mighty Nein return to the mainland where mysteries, shopping, job offers, and family reunions await their attention...
Read MoreDinner with the Devil
The Mighty Nein attend a dinner hosted by a monstrous figure from Caleb's past, where both revelations and questions arise in multitude...
Read MoreNew Homes and Old Friends
The Mighty Nein explore a new magical haven before heading to Zadash to investigate some theories and reach out to previous connections...
Read MoreThe Chase Begins
While preparing to journey to Eiselcross, the Mighty Nein find themselves torn as they uncover a pressing mystery about a friend thought lost...
Read MoreA Heart Grown Cold
While sailing upon icy seas, the Mighty Nein must contend with an unexpected familiar foe that's come to enact revenge...
Read MoreAn Open Window
Having arrived in Eiselcross, the Mighty Nein get acquainted with their allies even as threads and fates begin to cross...
Read MoreFetching Fables & Frosty Friends
The Mighty Nein head into the frozen tundra of Foren, led by their grizzled guide, and must contend with more than a few dangerous elements of the landscape...
Read MoreUnder Timeless Ice
The Mighty Nein delve into their first of Eiselcross's excavation sites, hot on the heels of their mysterious quarry...
Read MoreThe Tortoise and The Dare
Hard choices await the Mighty Nein, who must decide whether to follow the current path of their former friend or deviate and forge a new one...
Read MoreSolace Between the Secrets
The Mighty Nein forge their own way across the tundra to another Aeorian excavation site, but things far more dangerous than frozen relics await them under the snow...
Read MoreMalice and Mystery Below
Deep within the mysterious Aeorian ruin, the Mighty Nein must first face a terrifying abomination before they can venture further into the strange and unknown...
Read MoreContentious Company
The Mighty Nein locate their prize but quickly learn that adversaries and conflict can come from even the most unexpected corners...
Read MoreMighty Vibes Vol 5: Lofi Beats with a Light Breeze [Zephrah Radio]
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Ice and Fire
Forced to navigate a strange new relationship with the Tombtakers, the Mighty Nein continue their trek to Aeor, where both fiery and magical dangers await any wrong moves...
Read MoreNothing Ventured, Nothing Gained
With secrets and mysteries ever growing, the Mighty Nein must navigate the rising tension between themselves and their ersatz allies as their travel to Aeor continues...
Read MoreFair-weather Faith
The Mighty Nein must contend with eye-opening revelations and ever-shifting power dynamics as they continue to forge towards Aeor...
Read MoreA Walk to Warmer Welcomes
Exhausted and hunted, the Mighty Nein search for sanctuary in Aeor while contemplating their own potential chess moves...
Read MoreThe Neverending Day
Having escaped the frozen fields of Eiselcross, the Mighty Nein search for allies and assets to help them in their fight against the nine eyes...
Read MoreMighty Vibes Vol 4: Lofi Beats for Best Buddies to Listen To
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Worth Fighting For
Faced with unsettling visions and a leering countdown, the Mighty Nein take stock of supplies, of lingering wounds, and of matters of the heart.
Read MoreBlizzConline Presents: A Critical Role Diablo Campaign
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Sarsaparilla, Licorice, and Red Hot
The Mighty Nein enact a heist on the storage vaults of the Vergesson Sanatorium, but their quick caper proves more difficult and dangerous than they'd anticipated...
Read MoreCat and Mouse
With their heist uncovered and danger closing in around them, the Mighty Nein must make tough decisions to keep themselves and their loved ones safe...
Read MoreBetween a Ball and a Hot Place
Split into two teams, the Mighty Nein must contend with the dangerous surroundings of two very different planes while trying to get back home...
Read MoreThe Calm Before the Storm
Reunions abound as the Mighty Nein find a momentary refuge among family and friends, but their uncertain and dangerous future casts a pall on their time together...
Read MoreInto the Eye
After wrapping up with family and steeling their nerves, the Mighty Nein return to the frozen peaks and valleys of Eiselcross to weigh allies and plot their next course of action...
Read MoreHunter and Hunted
As the Mighty Nein tentatively explore the edges of Aeor, they debate whether to delve further into mystery or hold the line and set traps for their rapidly approaching enemies...
Read MoreThe Streets of the Forgotten
Now following the Tombtakers’ trail, the Mighty Nein converse with voices of the past for clues and meet some of Aeor’s creations...
Read MoreThe Genesis Ward
The Mighty Nein plunge deeper into both Aeor's ruined depths and its endless mysteries as they continue to chase after the elusive remaining Tombtakers...
Read MoreHell or High Water
The Mighty Nein fight against time as they search for the Immensus Gate, but their quarry has his own tricks up his sleeve...
Read MoreWelcome to Cognouza
Floating through the Astral Sea, the Mighty Nein arrive at their unsettling destination and begin exploring the living city that has haunted their dreams...
Read MoreWhere There Is a Will...
The Mighty Nein wrangle with Cree as they attempt to stop Lucien's plan, but the Nonagon still has a few surprises in store for them all...
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Long May He Reign
Deep in the heart of Cognouza, the Mighty Nein face the second form of the Neo-Somnovem in hopes of bringing an end to his nightmarish dominion.
Read MoreFond Farewells
The Mighty Nein return to the Blooming Grove to process what they've endured and to take their first steps towards embracing whatever the future holds in store...
Read MoreCampaign 2 Wrap Up
Now that the Mighty Nein's Campaign 2 adventures have come to an end, the cast sits down for a roundtable discussion of every arc of their journey.
Read MoreVox Machina vs. Mighty Nein
Legendary Exandrian heroes Vox Machina and the Mighty Nein face off in an epic TEAM DEATHMATCH!
Read MoreThe Elder Scrolls Online: Blackwood - A Faulty Foundation (2)
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The Nautilus Ark: A Johnson Corp Odyssey
When the last of humanity is in cryostasis on the Ark, it’s up to the intrepid crew of the Nautilus to ferry them to a fresh start on a new planet… If they can make it. Ashley Johnson DMs.
Read MoreMighty Vibes Vol 6 - Lofi Beats to Study with Your Twin to
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Exandria: An Intimate History
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The Draw of Destiny
Disparate souls collide in the mountain spires of Jrusar when three different groups of adventurers meet during a battle against an unusual array of enemies...
Read MoreThe Elder Scrolls Online: Blackwood - The Golden Goose (3)
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Trial by Firelight
The three groups of adventurers slowly begin to form a cohesive unit as a tentative alliance is forged with the vigilant and mysterious Lord Eshteross...
Read MoreThe Trail and the Toll
While investigating a series of thefts at the behest of their potential patron, the group stumbles onto something much more dangerous than they anticipated, with lasting consequences...
Read MoreOn the Trail of a Killer
Determined to avenge a tragic loss, the group takes to the streets in search of answers, but their probing into Jrusar's secrets could have dangerous ramifications...
Read MoreThe Threat Between the Walls
After stumbling into a literal den of thieves, the group picks up their quarry’s trail and seek the end of the thread they’ve pulled…
Read MoreGrowing Bonds and Teasing Threads
The group celebrates their success by getting to know each other better and looking into the background of Orym's contact in the city, but the past is following one of them closely...
Read MoreBehind the Curtain
After a performance goes slightly awry, the group begins investigating the strange disappearances that have all taken place in and around the Dreamscape Theater...
Read MoreA Woodworker's Quandary
The group gets to know a very unusual new friend who requests their help in a missing person's case while Dorian receives some unwelcome tidings from a beloved family member...
Read MoreThicker Grows the Meal and Plot
The group continues their search for Chetney's missing friend, even as their discoveries yield stranger and stranger reports about the man they're looking for...
Read MoreGhosts, Dates, and Darker Fates
After a successful but interrupted burglary, the party splits in order to follow leads, go on a date, and investigate the machinations of the mysterious Nightmare King...
Read MoreChasing Nightmares
The group comes face to face with the terrifying entity known as the Nightmare King but the interaction leaves only questions to an increasingly perplexing puzzle...
Read MoreGuest Battle Royale
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Make It Fashion
The group readies themselves for the ball while beginning to piece together a cryptic puzzle of criss-crossing threads of fate...
Read MoreA Dance of Deception
With a heist somewhat planned, the group attends the masquerade ball but have trouble keeping a low profile as various complications arise...
Read MoreIn Too Deep
The ball takes several unexpected twists and turns when dancing shifts to fighting and fighting shifts to fleeing...
Read MoreElden Ring One-Shot: O Ye of Little Faith
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The Tunnels Below
Bells Hells awaken to the repercussions of their antics at the ball, but the unwanted attention of certain parties could be the key to unraveling some of Jrusar’s mysteries…
Read MoreThe Shade Mother
With a new alliance made, Bells Hells discover an unsettling entity within the mines beneath the city whose terrors are more potent than any of them bargained for...
Read MoreHeart-to-Heartmoor
With a strange job to take and stranger mysteries to chase, Bells Hells prepares for their journey into the Oderan Wilds while opening up about their lives and their secrets...
Read MoreA Hungry Jungle
While traveling to the Heartmoor Hamlet, Bells Hells find their night's rest interrupted by an enormous fey plant creature intent on devouring them whole...
Read MoreTiny Tina’s Wonderlands One-shot
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Omens Above
Newly arrived in the Heartmoor Hamlet, Bells Hells seek answers to long-sought questions and prepare for the midnight museum heist...
Read MoreBreaking and Entering...
With the heist underway, Bells Hells explore the traps and trinkets of the Twilight Mirror Museum, finding unexpected dangers as they venture deeper into the vault...
Read MoreFight at the Museum...
Bells Hells may have located their quarry, but the heist is far from over as they face down freshly formed formidable foes...
Read MoreDignity: An Adventure with Stephen Colbert
Game Master Matthew Mercer guides an adventure shaped by Critter donations to the Critical Role Foundation for Red Nose Day 2022, starring special guest Stephen Colbert.
Read MorePromise and Potential
Now returned to Jrusar, Bells Hells meet with old and new allies to catch up on the city news and determine their next mission...
Read MoreTo The Skies
Bells Hells finish their business in Jrusar and take to the skies on The Silver Sun skyship, where wonders and dangers lurk among the clouds…
Read MoreThe Hellcatch Valley
Bells Hells’ fantastical flight takes them to the lawless town of Bassuras, where danger, deception, and delight lurk behind every corner…
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Game Masters of Exandria Roundtable
Exandrian GMs sit down for a roundtable discussion of their experiences and best practices for game mastering in Critical Role's world of Exandria.
Read MoreA Taste of Tal'Dorei
Bells Hells explore Bassuras and the Paragon's Call stronghold while getting to know their new friend Dusk, whose past strangely intersects with one of their own...
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Hidden Truths
Bells Hells seek out allies and options in their evolving plan to infiltrate Paragon’s Call…
Read MoreA Race for the Prize
Bells Hells tend to their inner relationships before returning to the Seat of Disdain, but a surprising face in Paragon's Call rattles several members of the group...
Read MoreThe Deathwish Run
Bells Hells enter the deadly crawler race known as Deathwish, where survival is the only rule and winning is the only option...
Read MoreSan Diego Comic-Con 2022 - Critical Role Q&A Panel
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Dark Portents
With a mother-daughter reunion interrupted by deception, Bells Hells must decide who they can trust and how to navigate the tides of dangerous new knowledge...
Read MoreReunion & Revelation
Bells Hells entangle themselves further in dangerous Fey business as they ride across the treacherous Hellcatch Valley to find answers to a growing mystery…
Read MoreBreaking Point
Bells Hells process their feelings as they work through moon mysteries, family conflict, and a shocking revelation about one of their own...
Read MoreA Stage Set
Bells Hells tinker with former friendships and robotic inner workings before returning to Paragon's Call, this time as newly minted members...
Read MoreBlood and Dust
Surrounded by chaos, Bells Hells act quickly to secure their quarry, but their attempted escape leads to an unexpected confrontation with a deadly foe...
Read MoreWhat Dreams May Come
Bells Hells grapple with a devastating loss, refusing to accept fate's machinations as they attempt to stay a step ahead of Paragon's Call...
Read MorePyrrhic Return
Bells Hells sail the stormy skies as they return to Jrusar and reconnect with allies in a race to keep hope alive...
Read MoreA Desperate Call
Bells Hells magically arrive in the city of Whitestone and meet a few legendary heroes in their search to save Laudna, but discover that her soul is not so easily retrieved...
Read MoreFrom the Boughs
Bells Hells traverse a dark and corrupted Whitestone and face twisted traumatic shadows of the past in their effort to save Laudna's soul...
Read MoreA Dark Balance
Bells Hells return to safety from the treacherous shadow realm with renewed hope to save their lost friend...
Read MoreThe Momentum of Murder
Bells Hells must contend with the bureaucracy of being murder suspects before they can begin their turbulent travels to southern Marquet...
Read MoreGeneration Nord One-Shot
Sponsored by NordVPN, the players were led by game master and sponsorship legend Sam Riegel on a journey through the information superhighway (aka the internet).
Read MoreCompulsions
Bells Hells reflect upon the latest and strangest moon developments as they near the Gloomed Jungles and prepare for a potential rendezvous with the Gorgynei lycans...
Read MoreThe Mighty Nein Reunited: Unfinished Business (1)
Picking up several months after the events in Cognouza, The Mighty Nein have all started new chapters in their lives. However, when some discover that there are still old chapters yet to be closed, our unsung heroes must reunite for more stories untold…
Read MoreThe Mighty Nein Reunited: Uk'otoa Unleashed (2)
The reunion isn't over yet! Picking up several months after the events in Cognouza, our unsung heroes have all started new chapters in their lives. However, when some discover that there are still old chapters yet to be closed, The Mighty Nein must reunite for more stories untold.
Read MoreCall of the Wild
Bells Hells travel deep into the Gloomed Jungles with the Gorgynei to seek a godly trial that may help Chetney's plight...
Read MoreThe City of Flowing Light
Bells Hells depart from their new allies and head to Yios, where they are quickly dazzled by the lake-top metropolis' glamor and gambling...
Read MoreAxiom Shaken
Bells Hells seek out answers about the stolen texts from members of the Grim Verity, but the knowledge revealed could change everything they know about the gods of Exandria…
Read MoreBawdy Basement Belligerence
Trapped in the basement of a fugitive, Bells Hells turn to chaos in an effort to escape their hunters and learn more about who leads their adversaries...
Read MoreOminous Lectures
Bells Hells return to the Aydinlan Seminary to speak with two professors about the mysteries affecting their friends, but an unexpected guest complicates everything...
Read MoreNight at the Ligament Manor
Bells Hells travel to the Fey Realm, where they meet Fearne's curious Nana Morri and learn more about Fearne's unconventional upbringing...
Read MoreThe Fey Key
Bells Hells carefully traverse the shadowy side of the Fey Realm and dodge numerous dangers in their attempt to destroy the first Malleus Key…
Read MoreAn Exit Most Fraught
Bells Hells need to leave the Fey Realm behind, but the threats on their scent are extremely unkind...
Read MoreThe Aurora Grows
Bells Hells travel the aurora-filled skies of the Hellcatch Valley, concocting plans and gathering allies as the days tick down to the apogee solstice...
Read MoreRed Moon Rising
With the apogee solstice imminent, Bells Hells begin their infiltration of the Tishtan ruins, where they encounter new faces in the fight against the Ruby Vanguard...
Read MoreThe Apogee Solstice
Bells Hells race against time and lifelong plotting as they attempt to stop the Ruby Vanguard from releasing the god-eater Predathos and potentially dooming the world...
Read MoreExandria: An Intimate Appendix | Ruidus and the Gods
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Far From The Others
With the magic of the apogee solstice having split the party across Exandria, half of Bells Hells must contend with the dangers and surprising connections of Northern Wildemount...
Read MoreTreacherous Toys
Bells Hells' Team Wildemount tangles with the pasts of some of their own through enigmatic dreams and illuminating confrontations...
Read MoreHope Within History
Bells Hells' Team Wildemount meets with the King and Queen of Uthodurn, where insight on Ludinus Da'leth reveals a new focus and destination for the group...
Read MoreBy Goat or By Boat
Bells Hells' Team Wildemount travel through the cursed Savalirwood as they attempt to locate the ruins of the corrupted city Molaesmyr...
Read MoreThe Sorrow of Molaesmyr
Bells Hells’ Team Wildemount venture deeper into the haunted ruins of Molaesmyr and search for the tower that once belonged to the imperious mage Ludinus Da’leth…
Read MoreEscape From The Past
Bells Hells' Team Wildemount are assailed by the corrupted creatures of Molaesmyr as they attempt to flee with the secrets they've obtained from the ruins...
Read MoreSomewhere Out There
Orym, Ashton, and Laudna find themselves in an unfamiliar land, meeting unfamiliar people, as they attempt to piece together why they were separated from their friends and where exactly they are in the world...
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Faith or Famine
Team Issylra makes their way towards civilization, where a small town's troubles with an overbearing temple offers a new perspective on how helpful the gods can be...
Read MoreCrisis of Faith
Team Issylra battles agents of the Dawnfather as they attempt to release the temple's unwanted and autocratic rule over the town of Hearthdell...
Read MoreA Long Walk of Reflection
Team Issylra trek towards the mountains of the Demithore Valley in search of a teleport spell while taking time to bond as friends and as a team...
Read MoreA Haunted Past
Team Issylra must battle a strange shadow entity in order to find a way home, but plans stall when a shocking revelation rocks the group to its core...
Read MoreA Path of Vengeance
Bells Hells settle into their reunion, comparing notes between experiences and dealing with the consequences of past actions...
Read MoreAid of the Tempest
Bells Hells arrive in Orym's hometown of Zephrah and learn of a possible solution to Keyleth's lingering wounds, but acquiring the key ingredient is a dangerous endeavor...
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Bloody Flowers
Bells Hells search for a way to cure Keyleth and confront the demonic denizens that have made the cursed Grey Valley their homebase...
Read MoreFor The Tempest
Bells Hells race to return to Zephrah with faith that their gains in the Grey Valley will save Keyleth and return hope to their fight...
Read MoreEmbattled in Bassuras
Bells Hells return to Bassuras, seeking their friend Imahara Joe's assistance, but they quickly discover that Joe needs their aid first... and fast...
Read MoreMist and Whimsy
Bells Hells travel to the fog shrouded islands of the Shattered Teeth and meet several of the unusual denizens of the chaotic land...
Read MoreLet's Play Queen By Midnight!
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Phantasmal Parley
Bells Hells engage with a cursed pirate ship filled with ghosts, seeking passage across the waters of the Shattered Teeth, but a parley is not easily granted...
Read MoreMortal Kombat 1 One-Shot | Sindel Vs. The Realms
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Kindling the Spirits
Bells Hells continue their journey through the fog-shrouded ocean of the Shattered Teeth with the skeletal crew of the Crimson Abyss, where surprising requests lead to surprising results...
Read MoreRoots Between Worlds
Bells Hells explore the island of Kalutha and prepare themselves to take counsel from the fated wisdom of the Great Tree of Atrophy...
Read MoreAn Ancient Flame
Bells Hells delve into the claustrophobic caverns of Athos Peak, seeking the resting place of an ember of the great fire primordial Emperor Rau'shan...
Read MoreA Gathering of Heroes
Bells Hells return to Whitestone in search of allies and refuge, taking time to reflect on the weight of their choices and the path ahead...
Read MoreThe Mighty Nein Reunion: Echoes of the Solstice
Live from Wembley Arena in London, UK! In the wake of the chaos after the Apogee Solstice, The Mighty Nein join forces yet again to deal with the rolling dangers suddenly unleashed…
Read MoreThe Promise and the Price
Bells Hells' resident witches delve into the hidden horrors of Whitestone Castle and a choice is made regarding the shard of Rau'shan...
Read MorePersona 5 Tactica One-Shot
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Choose Their Adventure...Again! Critical Role Foundation One-Shot to benefit Red Nose Day
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To Hurt Is to Heal
Bells Hells find respite in the Fey Realm while they seek ways to mend their broken trust and rebuild their friendships...
Read MoreA Test of Trust
Bells Hells put their trust in each other to the test as they tackle Nana Morri's final task for them among tangled and lost ruins within the Fey Realm...
Read MoreThe Eve of the Red Moon
Bells Hells ponder fey bargains and prepare for their dangerous race through Ruby Vanguard territory...
Read MoreRush for the Bloody Bridge
With their Fey Realm tasks complete, Bells Hells turn their attention to the ruddy moon and the foes that block the bridge…
Read MoreCritical Role: Sick Day
Critical Role takes a sick day! With some of the cast out sick the healthy cast does a live stream in their comfiest clothes and make their Bells Hells characters using the Baldur's Gate 3 character builder.
Read MoreRed Rural Revelations
Bells Hells are introduced to a village on Ruidus and learn about the way of life on the moon…
Read MoreIntense Interrogations
Bells Hells question their captured enemies, but their search for information is interrupted by the pursuing hunt from another foe...
Read MoreDoorways to Darker Depths
Bells Hells stumble upon a secret entrance to Exandria from Ruidus, but this lucky portal leads to a place just as dangerous as the one waiting for them in the sky...
Read MoreArrival at Kreviris
Bells Hells reach the city of Kreviris, where they explore the surface details of the Ruidian capital…
Read MoreCritical Role Creates Characters in Daggerheart
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Critical Role plays Daggerheart
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Seeking Sedition
While seeking contact with the Volition rebellion, Bells Hells find themselves cornered with no way out of their underground hideaway as enemies close in...
Read MoreDivisive Portents
Bells Hells join the Volition rebellion, where they learn about the inner workings of Kreviris and its leaders known as the Weave Mind...
Read MoreMission Improbable
Bells Hells split the party in order to take on two different missions to prove themselves to the Volition, but as the stakes rise, so does the danger...
Read MoreTrue Heroism
Chaos reigns as Bells Hells attempt to find each other and leave Kreviris, but an old enemy complicates their attempted escape...
Read MoreBroken Roads
Rattled and reeling, Bells Hells prepare to leave Ruidus and return to Exandria, where tensions are escalating and pressure is building…
Read MoreBittersweet Reunions
The Crown Keepers endure a battle for their lives and the very heart of their team, with dire consequences for every move...
Read MoreWhere The Red Fearne Glows
Bells Hells begin their hunt for Ludinus' whereabouts and how to slow his plot, but not before an old foe arrives to test one of their own to the brink...
Read MoreThe Menagerie Levels Up with Daggerheart!
The Menagerie characters level up to level 4 after the events of their first one-shot! Watch as the adventurers gain more experience, increase their abilities, and choose new domain deck cards.
Read MoreGathering of Needs
Bells Hells take time to focus inwards on their grief and their healing, but inner demons threaten the harmony of their bond...
Read MoreFireside Chat LIVE with Matthew Mercer
Join us in the tavern for our first Beacon Exclusive fireside chat with our legendary game master, Matthew Mercer!
Read MoreShadows New and Old
Bells Hells work to fortify their bonds and friendship in the face of darkness before engaging in a whirlwind of travel stops on the way to Aeor...
Read MoreThe Menagerie Returns!
The Menagerie returns! Join game master Matthew Mercer as he leads the cast of Critical Role through a LIVE One-Shot using the Daggerheart system!
Read MoreAncient Sins
Bells Hells encounter Aeorian terrors as they explore the ruined city and seek out the wrinkle in Ludinus' plans...
Read MoreThe Menagerie Levels Up! | Levels 4-6 | Daggerheart | Open Beta
The Menagerie characters level up through Levels 5 and 6 after the events of their latest one-shot! Watch as the adventurers gain more experience, increase their abilities, and choose new domain deck cards.
Read MoreThe Nox Engine
Live at the Greek Theatre! Bells Hells battle the creeping terror of an unleashed demon, but their own darkest thoughts may prove to be the real enemy...
Read MoreDownfall (1)
In the midst of a lull in the Calamity, a group of powerful individuals embark on a divine mission to the flying city of Aeor...
Read MoreDownfall (2)
The Divine continue their infiltration of Aeor, looking deeper into the city's flaws and virtues as they seek out the center of its hubris...
Read MoreDownfall (3)
All of the Divine planning and improvising comes to a head in the final battle within Aeor's underbelly...
Read MoreReconciliation
Bells Hells contemplate the revelations of the Occultus Thalamus while one of their own is brought low by darkness and desire...
Read MoreThe Cradle's Convocation
Bells Hells meet with the Exandrian Accord in Vasselheim, where plans begin to form and connections begin to solidify...
Read MoreCollecting Legends
Bells Hells take center stage in the Platinum Sanctuary, where they must prove themselves as worthy potential heroes to the Exandrian Accord...
Read MoreUnseelie Interrupted
Bells Hells return to the Fey Realm in an attempt to tangle an upcoming meeting between Ludinus and the Unseelie Court...
Read MoreUnder the Arch Heart's Eye
Bells Hells endure rocky combat and fey wiles within a temple of the Arch Heart, but come face to face with a surprising eavesdropper with plans of their own..
Read MoreA Test of Fate
Bells Hells make haste to the Raven's Crest temple in Vasselheim by invitation from the Matron of Ravens, but the welcome they receive puts them all on the edge...
Read MoreIn the Shadow of War
Bells Hells reel from their recent conversations with the divine and seek out calmer heads and resolute monoliths within the city of Vasselheim...
Read MoreThe Nein Hells
Bells Hells meet their new allies on the road to Kreviris and learn just what makes this team so mighty...
Read MoreThe Assembling of Legends
Bells Hells introduce the Mighty Nein to the moon before flashing backwards to the reunion of Exandria's most legendary heroes...
Read MoreAssault on the Malleus Key
With allies in tow and an army at their backs, Vox Machina begin their assault on the Malleus Fortress...
Read MoreFight for the Bloody Bridge
Vox Machina assail the Malleus Key, intent on rescuing the trapped Vax’ildan as enemies attack from all sides…
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