Pac-Man (1982)
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Chuck McCann as Blinky / Pinky (voice)
Episodes 42
Pac-mania Bumpers
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Presidential Pac-Nappers
Mezmeron assigns the Ghost Monsters invade the Yellow House and hold the Pac-President hostage in an effort to make Pac-Man reveal the location of the Power Pellet Forest. Will Pac-Man come to the rescue and avoid getting chomped by the Ghost Monsters?
Read MorePicnic in Pacland
As the Pac-Family goes to the park to enjoy their picnic, the Ghost Monsters are lurking about trying to ruin their good time, which proves difficult with each attempt.
Read MoreThe Great Pac-Quake
After yet another failure to locate the Power Forest, Mezmeron orders the Ghost Monsters to steal a secret map of Pac-Land from the museum. Using one of Mezmeron's gadgets, they cause an earthquake in hope of shaking the power pellets loose once they find it--that is if they can find it unless Pac-Man provides some timely misdirection!
Read MoreHocus-Pocus Pac-Man
With Pepper out all day, Pac-Man takes the task of caring for Pac-Baby. But his boy is quite a bundle to handle even with Chomp Chomp and Sour Puss' help. Packy's last resort is to perform some magic tricks to keep him entertained. But it works all too well when he makes his son vanish. Can Pac-Man make Pac-Baby reappear before Pepper returns?
Read MoreSouthpaw Packy
Pac-Man and family go to the Pac-Land World Series of baseball. But the Ghost Monsters chomp out both the teams and wind up competing with the Pac-Family in a not-so friendly game in which the monsters pull out every dirty trick up their sleeves to win. Can the Pac-Family overcome the cheating and save the game?
Read MorePac-Baby Panic
Pac-Man desperately tries to hide a bag of new super-powered power pellets at home. But Mezmeron and the Ghost Monsters know well of them as they plan a heist. Though Pac-Man and Pepper are able to defend their home, the Ghosts make off with the bag, but with a little surprise included--Pac-Baby, who prior to the commotion managed to crawl inside the bag and fall asleep. This gives Mezmeron the upper hand as he can now ransom Pac-Man in revealing the Power Forest's location in exchange for his son's safe return. But the mischievous Pac-Baby has other ideas as he creates all sorts of havoc in the Lava Lair, then shows the Ghost Monsters who's really boss once he snacks on the new power pellets
Read MorePacula
Mezmeron creates Count Pacula, an evil Pac-Vampire set to prey upon Pac-Man and all of Pac-Land, unless he reveals the location of the Power Forest. Booted out of their jobs as Mezmeron's lackeys, the Ghost Monsters use a formula to change themselves into Ghost Vampires in hope of getting revenge on Pacula and Pac-Man.
Read MoreTrick-or-Chomp
The Pac-Family go trick-or-treating for Halloween in Pac-Land. But they better be careful! The Ghost Monsters are lurking about seeking to get the last chomp!
Read MoreSuper Ghosts
Mezmeron provides the Ghost Monsters with a formula that gives them super powers, literally becoming Super Ghosts. When they terrorize Pac-Land, it's up to Pac-Man and Pepper to become super themselves and stop them.
Read MoreThe Pac-Man in the Moon
The Ghost Monsters steal Pac-Land's space shuttle so that Mezmeron can utilize a device that will allow them to draw the Power Forest's power pellets to the Moon, saving them the trouble of finding the forest. Pac-Man and Pepper pursue them in space to stop them.
Read MoreInvasion of The Pac-Pups
The stork delivers a litter of Pac-Puppies to the Pac-Family home to Pac-Baby and Chomp Chomp's delight, but to Sour Puss and Pac-Man's dismay. Can Pac-Man handle the situation before the puppies get out of control?
Read MoreJourney To The Center of Pacland
Frustrated by the Ghost Monsters' repeated failures to locate the Power Forest, Mezmeron decides to do the job himself. Failing himself as well, he decides to take them back and work with them in efforts to tunnel under Pac-Land to find the forest.
Read MoreThe Day The Forest Disappeared
Mezmeron and the Ghost Monsters are finally able to locate the Power Forest. Will they finally be able to gain supreme power, or can Pac-Man save the trees?
Read MoreSir Chomp-A-Lot
Mezmeron creates a time machine in order to send the Ghost Monsters back in time 50 years before the Power Forest was hidden. But Inky's blundering causes them to wind up in medieval Pac-Land where they're confronted by Sir Chomp-A-Lot, brave Pac-Knight of the Round Table and Pac-Man's direct ancestor.
Read MoreNeander-Pac-Man
For a bedtime story, Pac-Man tells Pac-Baby about Neander Pac-Man, the family's first ancestor, who made one of the most important discoveries--Power Pellets--vital in surviving prehistoric times against the Cave Ghost Monsters.
Read MoreBackpackin' Packy
Pac-Baby is all excited for a camping trip with his fellow Pac-Baby Scouts. But when their scout master falls ill, it's up to Pac-Man to take them on their trip and teach them how to survive in the forest. They're sure to have plenty of adventure especially with the Ghost Monsters out to ruin their good time.
Read MoreThe Abominable Pac-Man
Mezmeron learns of a power pellet forest in the Pac-Alps and goes with the Ghost Monsters in hopes of finding it. Pac-Man and Pepper pursue in hope of finding it first and keeping it away from the villains. It's a dangerous journey as it's known that an abominable Snow Pac-Man creature exists in this same forest.
Read MoreThe Bionic Pac-Woman
Mezmeron assigns the Ghost Monsters to kidnap Ms. Pac-Man so he can replace her with a robot double in hopes of gaining the location of the Power Forest. Can Pac-Man discover the ruse in time and save the real Pepper?
Read MoreChomp-Out At The O.K. Corral
After their car runs out of gas, the Pac-Family winds up in an old western ghost town. Sure enough, the Ghost Monsters aren't far behind with their young cousin Dinky in hope of recreating an old "Chomp Out"--only with them as the victors to prove he can have the potential to be an expert chomping Ghost Monster. But all Dinky has on his mind is getting an ice cream cone!
Read MoreOnce Upon A Chomp
A fairy Ghostmother provides the Ghost Monsters with a magic storybook which allows them to live the life in a fairy tale as well as draw Pac-Man and Pepper into it as well. They read the story of Pac and the Beanstalk where they hope to get the last chomp against the Pacs, especially with Pinky playing the role of the giant.
Read MoreThe Pac-Love-Boat
Pac-Man and Pepper celebrate their anniversary on a cruise ship. But they won't be alone as Pac-Baby and the pets manage to get onboard and the Ghost Monsters have stowed away in an effort to ruin the celebration.
Read MoreThe Great Power-Pellet Robbery
Mezmeron learns of a secret shipment Pac-Man is making in an armored truck. He provides the Ghost Monsters with a supercar outfitted with special abilities and gadgets that will enable them to steal the truck. Will they succeed, or will Pac-Man get the upper hand again?
Read MoreA Bad Case of The Chomps
After the Pacs repel a Ghost Monster attack at home, Pac-Man think he has a bad case of "Chompitis". Pepper takes him to the hospital so he can be checked out. When the Ghosts learn of this, they look to get revenge.
Read MoreGoo-Goo At The Zoo
Pac-Man and Ms. Pac-Man take Pac-Baby to the zoo where a day of fun becomes a day of havoc after Pac-Baby frees all the animals, causing them to run amok in Pac-Land.
Read MoreChristmas Comes to Pac-Land
Pac-Man, Mrs. Pac-Man, Baby Pac, Chomp-Chomp, and Sour Puss are all out enjoying a rare snowfall in Pac-Land - making 'Snow Ghosts', playing in the snow and enjoying quality family time together. The family then hops into their snowmobile to return home when find themselves being chased by the ghosts - Inky, Blinky, Pinky, Sue, and Clyde. The Pac family and the ghosts engage in a high-speed chase through the countryside until the mobile goes over a cliff, sending the Pacs flying and stranded in the snow. Pac-Man notices a nearby Emergency Power Pellet box but when he goes to retrieve the pellets he discovers that the box is empty. The ghosts catch up to the Pacs where they reveal that they have stolen the power pellets. Pac-man angrily begins to throw snowballs at the ghosts to defend his family. Upset by being hit with snowballs, the ghosts stupidly retaliate by throwing the power pellets back at the Pac family. The Pacs catch the pellets in their mouths and use the newly gained power to "Chomp" the ghosts, reducing them to nothing but floating pairs of eyes. The Ghost eyes begin to fly away.
Meanwhile Santa Claus and his reindeer are flying high in the sky, preparing to distribute gifts to all the good boys and girls. Santa begins to sense that they are a bit off-route and maybe lost; Unknowingly, Santa guides his sleigh right into a collision path with the escaping ghosts. The reindeer, terrified by the sudden sight of the ghostly eyes in their path, cause Santa's sleigh to spiral out of control and crashes into the Pac-Land landscape.
The Pac family, policemen Morris and O'Pac come across the wreckage but are not sure what to make these foreign characters. Santa explains his predicament, telling the Pacs all about his job as toy-giver and peacemaker. The citizens of Pac-Land don't quite understand, but being the friendly and helpful creatures that they are, they agree to help. Unfortunately, Santa's sleigh is ruined and the reindeer are exhausted, injured and a mess.
The family takes Santa inside and fixes him a nice hot cup of cocoa. Pac-Man, eager to help in any way he can, is sent by Santa to go out and retrieve the lost sack of toys – for without those, Christmas can never be saved. So Pac-Man and Chomp Chomp head out to brave the cold, and the ghosts, in search for the bag of toys. Meanwhile, the ghosts (now rejuvenated with new bodies) find the sack and proceed to play with the toys. Pac-Man manages to make off with the sack, but the ghosts manage to chomp HIM in the process, and leave him alone in the forest with the sack, weakened.
Despite his energy nearly gone and nearly being frozen to death, Pac-Man returns home with the toys. Everyone is excited - Christmas is saved! However, Santa Claus does not share the feeling of excitement; he feels that it may too late for him to continue his Christmas run. There is no way his reindeer will be up for the task, and there is no way they will be able to make up for all the lost time. Santa is sure that this will be the first Christmas in history that he misses. However, Pac-Man quickly conjures up a way to save Christmas; he figures they need to boost the reindeers' energy levels. The solution is simple – power pellets! After some sneaky convincing, Pac-Man is able to get the gang past the ghosts and into the fabled Power Pellet Forest. He gets past the ghosts by telling them what christmas is about and to think of the kids who wont get their presents if the don't save christmas. the ghosts finaly understand, sob out for the kids and let the Pacs go.
The reindeer begin chomping away at the power pellets, and immediately start glowing. Santa is thrilled. He flies away from Pac-Land to make his delivery. Pac-Man is delighted - Christmas is saved.
When the family arrive back home they are surprised to find that Santa's made an extra stop this year - at Pac-Man's house! There are presents for everyone, even the ghosts.
Read MoreThe Pac-Mummy
With the power of a remote-controlled amulet, Mezmeron resurrects a Pac-Mummy on display in the Pac-Museum. Afterward, he wreaks havoc and kidnaps Ms. Pac-Man and Pac-Baby. Can Pac-Man save them from this threat?
Read MoreNighty Nightmare
The Ghost Monsters steal Mezmeron's nightmare machine to use against Pac-Man hoping he'll be too afraid to chomp them. But it backfires, and it's the ghosts themselves who have nightmares about being chomped!
Read MoreHere's Super-Pac
Mezmeron creates a giant robotic Ghost Monster to battle Super-Pac.
Read MoreHey, Hey, Hey...It's P.J.
Pac-Man must convince cousin P.J. to stay in school.
Read MoreThe Super-Pac-Bowl
After the Ghost Monsters chomp the football team, Pac-Man, Super-Pac, and their team must face off against them.
Read MoreJourney Into the Pac-Past
P.J. fixes Ms. Pac's washing machine, accidentally turning it into a time machine.
Read MorePublic Pac-Enemy No. 1
Pac-Man is mistaken for the criminal Pretty Boy Pac and sent to prison.
Read MoreThe Old Pac-Man and the Sea
The Ghost Monsters sink a ship full of Power Pellets with Pac-Man on board, trapping them all in Paclantis at the mercy of the tyrannical Pac-Queen.
Read MoreThe Genii of Pacdad
Pac-Man and Super-Pac square off against the Ghost Monsters for ownership of a genie's bottle.
Read MoreComputer Packy
P.J. tinkers with Pac-Man's computer, causing it to pull Pac-Baby inside similar to the movie Tron.
Read MoreThe Greatest Show in Pacland
The Ghost Monsters celebrate Dinky's birthday at the same circus where the Pac-Family is celebrating Pac-Baby's birthday.
Read MorePac-A-Thon
Legal technicalities permit the Ghost Monsters to participate in the Olympics, and it is up to the Pac-Family to try to defeat them in various athletic events.
Read MoreDr. Jekyl and Mr. Pac-Man
Pac-Man turns into a werewolf after the Ghost Monsters trick him into eating Power Pellets specially created by Mezmeron.
Read MoreAround the World in 80 Chomps
Pac-Man must stop Mezmeron and the Ghost Monsters from finding their own Power Pellet Forest abroad.
Read MoreP.J. Goes Pac-Hollywood
P.J. is starring in an action movie, and Pac-Man is goaded into becoming his stunt double.
Read MoreSuper-Pac vs. Pac-Ape
An organ grinder's Pac-Monkey eats super-powered Power Pellets and grows to giant size. Now Pac-Man and Super-Pac must stop the giant Pac-Monkey before it wrecks Pac-Land.
Read MorePac Van Winkle
Pac-Man drinks a potion that causes him to fall asleep for twenty years. When he awakes, he finds a nightmarish future in which the Power Pellet Forest has been captured and the Ghost Monsters have infested Pac-Land.
Read MoreHappy Pacs-Giving
The Pac-Family hear a story about the first Pacs-Giving.
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